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RJ MITTE INTERVIEW
3.25.26
On March 11th, I had the chance to interview RJ Mitte of Breaking Bad for my Business of Film class. This blog post will serve as the "text version" of said interview. I’m planning on editing the interview down into a full video, but I’m still polishing that up at the moment...
PREFACE
Firstly, you might be wondering how this interview was even possible in the first place...
My mom's Visual Arts position in my hometown's school district gave me an advantageous connection to a certain Manager that happened to know RJ Mitte's agent. After a week or so, we heard back that he would "love to do it." Things happened to work out, and we established contact and built the bridge towards scheduling a Zoom Meeting... and that was it!
I made sure to do my homework, and researched the hell out of his previous work and life experience... Leading up to the interview, I compiled a list of questions and watched a handful of his recent podcast appearances to make sure I was avoiding any frequently repeated questions.
Hopefully this can serve as inspiration for you to keep sending cold emails, because you never know who's gonna respond with a yes...
INTRODUCTION
So, I have a mandated informational interview for my Business of Film class. And, there's really like... 2 BIG questions, but it's mostly for my classmates.
RJ: Okay.
I'm a Junior at Texas State in the film department, but I'm also minoring in art. So I'm between the art and the film building a lot.
RJ: Amazing!
Well, I just wanted to thank you for making the time to meet with me. It's really great to speak with you. We've actually met once before.
RJ: Yeah.
It was at the Mitte in Motion event in 2023, when I was a senior in high school, and uh, I didn't have this mustache. I was much younger.
RJ: Haha, no well I-
I forgive you if you don't remember me... I feel like you meet every theater kid in Brownsville at those things.
RJ: I didn't exactly. But, when I talked to Daniella (Executive Director of Mitte Cultural District) she told me, and I was like "Okay, okay. I remember."
Did you have a good time at the event?
Yeah! I remember it being really influential, and inspiring for me and my classmates. To see, "Okay, people that have made it are HERE in Brownsville." To inspire us, and give us their wisdom. One of the most informational field trips I've been on.
But we have a really unique connection through... well, my mother, actually.
RJ: Yes!
And we both have shared roots in Brownsville. And I recognize you have family there, and are currently living there?
RJ: Yes sir, my grandfather's from there and I've been going to the Valley my whole life. I'm a big believer in the area. I think Brownsville is the future. It's always been the future, if you go through history.
One of the reasons we brought in Mitte in Motion and all of these actors, advocates, and performers is to inspire. To be able to show what it really means to get out there and work. And I love it. I've been living in Brownsville now since 2019 fulltime, but I've been going my whole life. I think it's one of the most special places on earth.
GRANDPARENTS & BROWNSVILLE
Well, you mentioned your Grandfather. Can you tell me more about the Mitte Foundation and your effort to lead it?
RJ: Yeah, so my Grandfather and Grandmother... who actually had a degree in art history. She was big into art, while my Grandfather focused more on the finance and business side. They were able to create the Roy F. and Joann Cole Mitte Foundation, which I'm now the president of.
The Foundation's main focus is education, disability services, youth development, aging... things that pretty much affect everyone.
One of my big goals is: How do we get people to stay in Brownsville? How do we get people to open businesses? How do we get people inspired? How do we change the perspective from "you have to leave somewhere to make something of yourself," y'know?
When it comes to Brownsville, I think it comes down to having more access to resources, culture, and art... and feeling safe in your community. Where you feel like you're being heard.
No, for sure. Yeah. It means a lot to hear about Brownsville. I mean, that's where I spent most of my life. I barely left two years ago.
RJ: Oh, awesome.
You were talking about the way Brownsville's changing and evolving. I'm curious if there's a certain restaurant that has stayed the same? Do you have a favorite spot in Brownsville?
RJ: I mean, Rutledge Burgers, man. That place never changed. I was also a big Cobbleheads fan. They recently sold, and sold again, but I've always loved the red tortilla soup there. That place is still kinda the same, it's sick.
Cobbleheads, yeah! That's where I had my graduation party, that's where my sister turned 21. That's where parties happen.
RJ: Oh, awesome! Brownsville is so deeply rooted in culture, that if there's a staple there, it doesn't change. And people will try to protect it, y'know?
Things will always change with time, but what Brownsville has is that timestamp of culture and a community that works to protect it.
TEXAS STATE & THE ARTS
I believe that your grandmother got her degree here, back when it was Texas Southmost College.
RJ: Well, that was my Grandfather.
Right. Cause, there's a building named after them, I believe.
RJ: They helped develop that building, yeah.
Me and my partner actually call it the Mitte, for short, haha.
RJ: Ha, well, I actually went and visited that building a few months ago.
Really?
RJ: Yeah, I drive, most of the state of Texas. I'll leave Brownsville at 7AM, get to Austin (his office) at noon. I'll have a meeting from 1PM-4PM and turn around all the way to Brownsville.
All the way back??
RJ: I don't do that often, but...
That's not easy. My parents can only do that trip... twice a year.
RJ: There was a time I was doing it quite often. Once or twice a month doing that, and at a certain point I said, "never again." I stay the night now.
But there is that art building at Texas State. My grandmother loved art. I firmly believe art transcends everything. It creates that balance.
Yeah, art is powerful. I know how that is. I've been surrounded by art my whole life. My dad is a graphic designer, and my mom's an art teacher -- now the advisor of the district. I didn't have a choice. I HAD to get into illustration and painting... Could you name a specific memory from your childhood that led you to pursuing a career in the arts?
RJ: As a young kid, I have memories of seeing all these wonderful paintings and sculptures, and when I started acting, I never really related to art. Which is a weird thing. I didn't see myself as an artist until I was a little older.
BREAKING INTO THE INDUSTRY
RJ: We were living in Houston at the time, and an agent casted my little sister at a waterpark at 1 and a half years old. That's what brought us to California. I just started working as an extra, to meet kids my own age. That's when I realized, "this is what I should be doing." A few years later, I booked Breaking Bad.That's when my perspective on my craft changed. I truly discovered the "Artist's Life" after Breaking Bad, working in Modelling and Independent Films.
Yeah. One of the two things I HAVE to ask you, because the rest is up to me, is "How did you break into the biz?" And I feel like you just coincidentally answered that. I have a follow-up question-
RJ: Yeah, well, one of the main recommendations I tell every young actor is to try "extra" work. When you're actually doing it, it becomes very different.
It shows you what a set is like.
RJ: Yeah. Well, it shows you how to behave on a set. It teaches the lessons you need to learn once you get that bigger job.
What would you say is the best way to help an actor, even someone with a minor supporting role or a non-speaking role feel at home on-set?
RJ: Well, see, that varies. I think that's something an individual has to find for themself. I find my comfortability in uhm... pressure. When there's a ton of things happening, that's where I'm most comfortable in. Some people are the opposite. I find, if you're feeling nervous, the best thing you can do is step back and listen. Find that self in you, and listen to what's happening around you.
On set specifically, listen to your ADs. They're the ones that know what's happening around you. Don't rush to frustration. There's LOTS of frustrating things on set that you can't control. Breaking Bad, we had a cast & crew of 500 people. So, there's a lot of things happening. But, you have to trust in your team. Focus on your part -- your character, or your role on set.
TIPS FOR ACTING MAJORS
Yeah. I feel like that goes for a lot of- I mean, there's so many moving parts on set. Specifically, for the actor, do you have any tips for the Acting Majors that might be reading?RJ: Auditions are hard. I'm not a big fan of self-tapes. Regardless of how you feel about it, if you feel like that's your take, send it in. Don't second guess yourself. Sometimes your perfect takes aren't perfect, and there's character in that. It's easy to equate or compare your success when you look at giants like Bryan Cranston, Leonardo DiCaprio, or Denzel Washington... but in reality, there's only a handful of people that have that. And that's decades of work, failure, and success. It's okay to fail, or not to be who you think that person is.
I never carry my auditions with me, I either hear back or I never think of it again. All that matters is that you feel good about what you've done with it.
We had a casting director come into our class, and she screenshared what it looks like on HER END. I don't know if you've ever seen what their side of those casting websites looks like. It's thousands and thousands of faces and names. You can open their tapes if you want to, but she told us the reality is she'll just look at the faces and names and decide to watch a hundred tapes.
RJ: Mhm.
Or sometimes even less than that. It seemed very discouraging, but she told us specifically: "I'm the person that tells you No. That doesn't mean you're a bad actor or actress." It's just commitment, and dedication. I have a sister who's an actress. She's 24, and she's been auditioning for an onscreen role for years. She just got her first feature film role -- a speaking role, and it's indie, it's incredible, and I'm so happy for her.
RJ: Congratulations. No, that's amazing. That's so amazing.
I see stardom in her future. And we're not discouraged because she hasn't accomplished that yet. We see that for her because we see her commitment, like you were saying.
RJ: I'm a firm believer that THAT's what it comes down to. It comes down to the grind and the commitment, auditioning-
Y'know, I do... at least 2 or 3 auditions a month. I get NONE OF THEM, haha. Most of my work is generated from relationships. And most of my projects take anywhere from 3-7 years to finish. That Casting Director you mentioned, she's scrolling through the faces... but she remembers those faces. She'll be like, "Oh, I've seen that person before." That repetitive nature is where you take that big step into booking a role.
Yeah, especially if you're memorable, she'll be like, "I've said no to you too many times. I should say yes to you at some point."
RJ: Yeah.
Um, there were some people with stars next to their names, which means that she had worked with them before. But, she's been in the business for decades, so it'll be like: "when this 21 year old actress was four years old, I did a commercial with her." So, she'll have that connection somehow.
CRITIQUES & THICK SKIN
I did want to ask about critiquing. Because sometimes, it won't be your fault if you're not casted, but there might be specific critiques you get on-set once you are. I was wondering how you deal with critique, and how someone might get better at it -- growing thicker skin.
RJ: Dude. It's so hard.
It's so difficult, especially when you're trying. I do my best not to take it personally. I put my "job hat" back on, and what I ask is: "What do you want of me?" or "What do you want of this character?" Usually, before I'm even on-set, I have an alternate back-up route of how my character behaves. A lot of it comes down to communication.
Communication with the director, communication with the writer... and even communication with your fellow actors. It is our job to communicate, and listen. Usually directors are telling you what they want, without telling you what they want.
For sure. We had a screening from alumni of Texas State back in February. And, something that stuck with me the most that they said... their biggest piece of advice for us, was to "kill your ego." Something like that. Basically, "you are not the smartest in the room." Does that resonate with you?
RJ: 100%. For sure. I think killing your ego goes with that "standing back to listen." I do my best to always maintain being humble. We have to stay grounded and focus on what we want to achieve with our lives, and ego would only get in the way of that.
TIPS FOR ASPIRING DIRECTORS
What are your biggest pet peeves on set as an actor? What might get in the way of you spreading your wings?
RJ: Lack of vision. If they don't know what they want. I think, as the director, it is their job to have that vision. Directors, and even writers, need to be able to see the story in their head. Camera angles. "Maybe, we go from a wide into a close-up." Having that mindset is a great asset to have.
In a lot of my projects, I work with actors and performers with disabilities -- writers, and directors as well, and they have a vision. They know what they want out of their characters, their stories, and their representation.
What would you say is the best note you've been given?
RJ: Haha, "be better." That note.
I feel like there's so many unloaded notes. Like, "give me more."
RJ: "Give me more." No, I think it really varies depending on the project. Most of my projects are independent, so I'll make sure to take notes as we read through them and ask questions to the director. There’s really not a great way to tell an actor, “Hey, do it differently.”
“We didn’t like that take.” It’s not really fun to hear. Again, communication... remaining calm.
You see a lot of actors, very rarely, but you see them in the media-- having outbursts, and stuff like that. Usually there’s more to that story than just that one scene. It’s stepping back before you get to... whatever that meltdown is, and having communication.
GROWING UP ON BREAKING BAD
So, I know you grew up on Breaking Bad. You started around 13 or 14, and you wrapped around 21?
RJ: Yes, sir.
You’re reaching adulthood on the show. What did that time prepare you most for in life?
RJ: Ummm... having a drug kingpin as a Father.
No, haha... I think what it prepared me most for is my love for acting. As a young kid I wanted to be in the military like my family. I wanted to work in airplanes and engineering when I was around seven, eight, nine, ten... And once I got into acting, I found this love for it, but I didn’t have a full understanding of what it WAS to be an actor. I mean, I was TWELVE -- I was a child. Breaking Bad really homed in my love for acting. Working on that show for eight years really taught me that love for my craft.
Yeah, I mean... yeah, that’s crazy. It feels like you grow so much. I mean, not just you, but everyone in the cast. It’s eight years of their lives. I looked it up last night. I saw a timeline someone made on Reddit? All the episodes in a square, It’s only two years in-universe.
RJ: Yeah. But it was six months out of the year for seven years.
Wow. That’s like, half your year.
You’re going to school at the same time, right?
RJ: Yeah, so... I was on-set, and I had a private teacher. I loved my private teacher. I was already kinda in a homeschool-type program because of my grandparent’s situation, and I would do school three, four hours a day. On the weekends too. I wanted to make sure I banked in my hours of education, so I could work longer hours.
So, I mean, it’s something that shaped me. It was my whole teenage life. Literally my whole teenage existence was on Breaking Bad. It just truly was the best cast I ever worked with. The best scripts I ever read. The best team of people, in my opinion, that are in the industry. Pluribus, Game of Thrones, Better Call Saul, El Camino... a lot of the crew went back and forth between them. It’s a very small-knit industry. The more you see it, the smaller it gets.
Oh man, yeah. It’s the same crew coming back and forth. It’s great when they know each other. I love nothing more than knowing most people on a set, but in college it's very much... “you’re going there to learn.” You’re not there to get paid, and it’s typically strangers. That’s what was the scariest for me starting out at film school.
VOICE ACTING
I was curious if you’ve dabbled in voice acting, or if you were curious in exploring that in the future. I know you played yourself (Walt Jr.) on Robot Chicken.
RJ: No, yeah. So, I did the Robot Chicken episode, which was such a blast playing Walt Jr. I actually have a series right now called HCH Rules (I think he meant “HCBS Final Rule?”) It’s an animated series. Mark Hamill actually just joined the cast. It’s an advocacy animated show where we talk about housing, and getting housing in the state of California for people with disabilities. It’s kind of an animated series meets PSA type thing, an educational show for people trying to get into the Center of Independent Living.
But I love voice acting. I’ve done some stuff, but nothing truly crazy.
What are your thoughts on Independent YouTube animation? Because that’s been on the rise the past couple of years.
RJ: I mean, look at Red vs. Blue. As a young filmmaker, it’s so important to get your content out there. Y’all are working on scripts, movies, it’s... I think now more than ever, with social media, and the rise of YouTube and streaming platforms, people are watching. People spend more time on their screens than ever before. But, as a young filmmaker, being able to get your art out there and set the tone and style -- “these are the types of projects that I want to make,” once you graduate or even now.
Yeah, you could just do it in your free time.
RJ: You can do it in your free time.
And then those independent projects will blow up. And these novice voice actors will become celebrities overnight. They’re going to conventions and suddenly they’re wanted by Amazon. I was wondering if you were interested in dabbling in indie animation? (the YouTube kind.)
RJ: I have a couple projects in the works right now. That’s all I can talk about, but I’m a big fan of stop motion, clay animation. That sort of thing. Robot Chicken, I’ve been a big fan of since forever. I love it, I think it’s a great and malleable artform. I mean, it takes a lot of time, but yeah, I work in animation.
Well, I mean- for most of my projects, before anyone sees it, there’s seven years behind it. Y’know?
Yeah, that’s how music is too. I’m an illustrator and animator, but I’m also a music producer. And, I’ve been sitting on projects for like three years. I don’t know when that’ll see the light of day. By the time it’s out, people think that’s your best work, but it’s really a representation of who you were three years ago, or however many years...
RJ: Just a small fragment.
Something’ll come out, a friend will say, “You’ve improved so much!” but I just feel like, “You should see what I’m doing right now that I CAN’T share.” I think that’s so fun.
RJ: Yes.
DISABILITY REPRESENTATION
You mentioned portraying disabilities and playing characters with disabilities. They’re often overlooked and misrepresented in media, and mischaracterized. Occasionally, a show will infantilize mental and physical disabilities and treat them like a problem or something childish. With cerebral palsy, does it usually fall on you to steer the ship, or is it up to the director? What can they do OTHER than research?
RJ: I think it’s a fine line to really ground your disability. At the same time, as a director, you have to do your research and know what you want your character to represent and how you’re going to portray that character. That responsibility is not just for the movie and the role, but it also falls to the impact that’s gonna have on the community itself. Because, be it positive or negative... you’re gonna hear about it.
Yeah.
RJ: And so, one: being an actor with a disability, having that accountability on you and always making sure you’re doing characters that accurately portray people, that aren’t going to negatively impact someone. But I think it’s so important to always maintain that. It’s not a character with a disability, it’s a character who happens to HAVE that disability. Making sure it’s not an “inspirational burp.” A well rounded character that has hopes and goals. That falls on the actor, but also the director and writer.
I’ve seen, for sure with novice writers or directors, (and this isn’t a jab at them,) but I’ve seen people countless times telling stories that aren’t theirs. Especially by using physical disabilities or mental health disorders as a plot device. Saying, “Oh, I need this character to be sad here. I’m gonna give them depression. I’m gonna put themes of self-harm as a big ‘plot moment’ in extremely bad taste.” I’m curious what the writers and directors of Breaking Bad got right with disabilities.
RJ: Vince Gilligan, who wrote the pilot, was involved with every single episode with the writing. He wrote from experience. Walt Jr. was based on a friend of his he had in college, who sometime after college passed away. So, it’s almost in memory of him and what he went through. Taking knowledge from real things, not just pulling it out of the sky and saying “here ya go!” I find when you write characters from the heart, your characters are so much stronger. Go live a life. Get out there and meet everyone you can, every type of person. Never meet an enemy, or use hate as a tool. But get to know as many people as possible, because that gives you a better understanding of how people are.
One of my first assignments for Intro to Dramatic Writing, which is playwriting to screenwriting, was to go outside and listen to a conversation and then write that conversation down. I didn’t understand that, but once I finally did it, it was “what was this person saying at this coffee shop, what did I overhear while I was walking outside..." You understand what people are like.
I was overhearing this guy, we had just won a football game, and he was yelling about... We killed the roadrunner, that was the other mascot, and he was yelling: “BIRDBRAIN!” Using all of these crazy words, and I was like... “Man, people talk like this?” He inspired a character I wrote down the line. If you’re pulling from reality, those are the most influential stories that end up being remembered the most. Especially with how grounded of a location Albuquerque was. I remember reading somewhere that it wasn’t the original plan, but it was more budget friendly to film there?
RJ: It was originally gonna be in Riverside, CA. That was the original landscape, but then Albuquerque had tax incentives, and that’s what brought us there.
I mean, it’s shot beautifully. I think Albuquerque is made into a character almost, in this show. (I’m quoting Vince Gilligan here unintentionally.) I remember being so enthralled, like “This parking lot is so beautiful, these buildings are so unique.” I love grounded shows like that.
RJ: Michael Slovis, who was our cinematographer, did such an amazing job in capturing the light there. Albuquerque itself is such a beautiful city, and it's one of those cities that’s ~5,000 feet above sea level, so you’re getting a lot of good light. I think it’s about learning to work in your environment, and then getting your environment to work for those characters. Some of the most enjoyable times I’ve been on set is when the set reflects the story.
I love when the location is justified. Sometimes people just go somewhere for the sake of it looking good.
RJ: Yeah. Beautiful.
It looks good! It’s good, but it’s like... why are we in this park with all these pillars and fountains right now? Speaking of character, I think earlier you were saying you were interested in telling more stories that portray disabilities, I was curious what you meant by that.
RJ: No I meant, I like to create stories that push the norm, I like creating characters that people might not necessarily understand, that might not have the ability to be seen. We have an obligation as filmmakers to create those characters and make that impact known. One of my favorite things as an actor is doing my best to create these lived experiences that challenge the viewer, that change their perception and how they see and treat people.
Yeah, I agree with all of that. Representation matters. It’s something special to see culture, disability, and to see that represented in media. It’s videos of kids reacting to... “Hey, that’s my hometown in this movie,” or “That character looks or acts like me.”
(It was at this point that RJ glitched out of my zoom call for his SXSW obligation he had after my interview.):
ON THE HORIZON FOR RJ MITTE
RJ: Hey, I’m so sorry. I’m getting blown up for my other meeting right now.You’re good! Could we really quick, go over what’s on the horizon for RJ Mitte, what can we look forward to?
RJ: Yeah!
Do you have anything to promote?
RJ: I always got stuff to promote. First and foremost, I’m very proud to live in Brownsville. I have quite a few projects over there. I work with the film commission there, and talk with them quite often. We’re looking to have more film and television in The Valley. And then, I have three movies coming out this year, actually. I have one called Westhampton. We just got distribution for that back in December. I have another called “Talking to Strangers” that’s in the works of being distributed. And then, I have another one called “Love Me Dead,” but they just did reshoots last week, so I’m a little unsure about it. I got two more movies that I signed up for, and I’m auditioning regularly.
That’s so exciting. Well thank you so much for taking time out of your day to meet with me, yeah. I really appreciate it.
RJ: My pleasure, man. Dude, no, hey. It’s great to see you, and I’m happy that you’re doing well. Keep working hard, and look. Any other questions you have, you reach out. You know how to find me.
Of course, thank you. Hope you have a good one.
RJ: Good to see you, Diego.
OUTRO
So, this wasn’t the usual type of thing I post on here, but I thought it went well, and I wanted to share my true, unfiltered experience interviewing RJ. This is one of the coolest things I’ve done over my undergrad career and I think I enjoy interviewing more than I thought?
There were certain transitions or questions that weren’t phrased perfectly, but I thank him for his patience and assistance in working through those things. I had a lot of fun doing this, and I hope you got something out of reading it. Eventually, an edited down cut of this very interview WILL (hopefully) RELEASE, but I need to continue editing it down over the next couple weeks.
Next time... I will finally share more behind the scenes content from my film YOU & MIRA. It’s fully written, I’ve just got a couple audio and video files to collect and I still need to arrange and format the post’s pictures. Goodbye :)
TESTICOMP FUTURE VOL. 3+4
3.05.26
The fourth installment of my episodic clip series is out now. It consists of 25 minutes worth of REPO clips taken March 2025. You can watch it below:
Along with that, and what most of this GIGOEWORLD post will be talking about, the Soundtrack to said episode released alongside it.
MUSIC RELEASE!?
"Testicomp Future OST Vol. 3+4" is a series of tracks I produced for my YouTube series TESTICOMP FUTURE.
If you're a fan of breakbeats, synths, and experimental electronic music, this album might be for you!!! I think it was made for a very small, niche group of people who appreciate when music sounds "bad" in an intentional way. It might not be the smartest move to call my music "bad" in the blog post about it... but if you know, you know!!
Give it a listen if you want. It's about 15 minutes, so if you're going on a short drive, or need to take a breather between tasks, put it on in the background. I guarantee you'll enjoy at least ONE SONG!!!
NEW CLOTHING
SINGLES is a semi-new release experiment of mine... where I've been releasing designs as soon as they're ready! This is a brand new invention that no-one on Earth has figured out yet. (For example, I released clothes for my films LE FUMOIR and YOU & MIRA over the last couple months.)
This new release includes apparel related to the album, such as its cover artwork and two animal best friends?! You can click on the image below or on this very text to check it out.
Check it out if you're interested in wearing any of these!! Any money you spend directly supports me to keep on making cool shit, and I appreciate every purchase... Maybe I'll email a funny video to purchasers...
ALBUM COVER BTS
Briefly, I'd like to talk about the album cover. It went through several iterations, each differing slightly:
The first, an incredibly low-quality screenshot of a line-less concept that I just wasn't in love with.
The second was completely finished and when I realized I didn't really like it either. Even if it looked cool, it just didn't fit the music at all... I took a little break from working on that and looked at art that I loved for inspiration. I made the resulting concept collage (mashing screenshots together) over a couple days:
You can see there was originally going to be a foreground cliff with a cartoon GIGOE sitting down. There's an awesome reason that I decided not to include it in the final piece. I forgot. :)
I'm not the type of person to keep my inspiration hidden away... Next I'll show the illustrations / artists that inspired it. If any of the artists want me to remove their work from this post, DM me and I will... Here's what I collaged:
Work by @szyst1.
The above work by artist @szyst1 is what influenced the whole fish-hat idea, but it also inspired the houses on the ground. I am a thief! I really love their work. Next are some ceramic pieces:
Work by Jamie Green
The deer was loosely based on these clay sculptures created by Jamie Green, from an advertisement I came across for their shop. Specifically, the teal bottom-middle piece. I love these!!!
Here's how I made the deer! Feels like looking at my child's baby photos or something. (or, an ultrasound in this case, seeing as it took 9 months to release.)
UNTIL NEXT TIME...
Before closing off here, I feel like I should mention that this album was actually supposed to come out nearly NINE MONTHS ago. I mentioned it briefly at the Le Fumoir screening, but I ran into some legal issues that prevented me from releasing under "GIGOE STUDIOS" on Streaming Platforms. (Which is why my artist name changed to GIGOEWORLD, if you were wondering.)
First, it was set to release in June 2025, then at the end of September, then January 2026... until finally, the process sped back up and it was finally approved back in the start of February. A lot of that delay fell on my part, with the short film YOU & MIRA taking most of my time near the end of last year.
For those 9 months, I basically played email-tag with my distributor looking for a potential solution, and it was the usual business-snail-mail you'd expect. Though, the agents I spoke to were extremely understanding and really helped with the process of moving forward. In the upcoming months, I'm gonna have to re-release Vol. 1+2, which were already on platforms, (another long and arduous process.)
This setback was really discouraging at the time, but looking back, I realize that this delay was actually a blessing. It gave me extra time to create merchandise, animate a promotional video, and polish up this very website!!! There may never have been a GIGOEWORLD blog or SINGLES page without the time to brood and plan it out. It also allowed me to make the promotional animation for the soundtrack and the new GIGOEWORLD intro bumper. You can also watch that animation here if you'd like:
Perhaps I can talk about the process of making this some other time...?
I am hopeful that moving forward, I can release these things on a somewhat regular schedule. I hope I won't ever have to sit on a finished project for 9 months ever again. Now that it's out, I can release new music under GIGOEWORLD forever...! It feels weirdly gratifying... If you read this far, let me know by shooting me a message if you know me in real life or something. Also, if you have any opinions about the music, please feel free to comment on my instagram, @gigoestudios.
Thanks for reading, and remember... to hit that bell...!?
YOU & MIRA BTS PT. 1
12.25.2025
Merry Christmas. If you’re reading this, that means my new short film “YOU & MIRA” is out now! It’s about an abandoned teenage girl building a friendship with her dad’s old camcorder, and making an unlikely connection through a radio. You can watch it below:
This blog post is the first of two parts in the several months-long process of creating the film: from pre-production, the dozens of drafts our script went through, finding a cast and crew, to our rehearsal.
Along the way, you might get a feel for what it’s like to plan an apocalyptic found footage short film while running on fumes during finals season...!
PRE-PRE-PRODUCTION
So, this film was the final project for my Directing for Film class. We were assigned to write and produce a five minute short film, restricted to one location with two characters and a simple premise. My co-director, Tanner, pitched his ideas for a short, and I pitched mine. In hindsight, I’m really glad we chose YOU & MIRA’s pitch. The others were definitely not as... thought out.
My first one was a satire about a pathetic student falling in love with her AI Assistant, revealing more details of her life to it until she’s caught turning in an entirely AI generated thesis paper. The bulk of the film would’ve been a scene between her and her pissed off professor, debating the reality of her lover's sentience and the dangers of oversharing with AI platforms.
I think Tanner’s other idea was about an actor on set for the Elvis movie becoming possessed by Elvis’s ghost, and uncontrollably spiraling into Elvis-like insanity? Maybe we should have gone with that.
This was Tanner's other idea above... It may look familiar to you. Although, we ditched the coming-of-age "finding yourself" part of it. The origins of this idea were a lot more lighthearted than the film ended up being... He pictured a lot more goofy and dorky moments, opening the film with the main character holding up hand-written cardboard title cards. Once we got the ball rolling and started brainstorming ideas for scenes though, we began toying with the idea of someone contacting the main character through their radio.
Below is what we wrote for Mira's pre-established circumstances. Just for the story's sake, lets just say none of these documents are canon to the YOU & MIRA cinematic universe.
SCRIPT: ROUGH & FINAL DRAFT
We had around two weeks to write a rough draft of the script, and the first and second try were kind of rough! There was a lot of extra expository dialogue, like Mira saying what she was feeling out loud. This project was a good way for me to work towards breaking out of that habit.
We cut two scenes that read more like a self-interview about Mira’s life rather than someone that was actually emotionally going through something. Overall, though... we had TOO MUCH script. There were enough ideas to make a half-feature film because we couldn’t stop coming up with sadder and sadder ideas, but we eventually settled with our four strongest scenes. Here's our finished loose outline:
We went through three different versions before finalizing our rough draft, which we showed to our class for it to be critiqued. Each of our classmates had unique insights on the rough draft, and gave us pretty useful notes. Someone wanted to see how Mira physically dealt with her loneliness, rather than just having her talking about it. Someone else pointed out that Scavenger was introduced too late, (around page four) and the general consensus was that we needed to move the radio scene no later than two pages in, (which we immediately did.)
Photo taken by Roman Madrigal
Our professor’s biggest and most influential note was that the camera should be Mira’s only friend. Tying into our main theme of loneliness, he wanted more conflict regarding Mira’s solitude. He also joked that we can all relate to Mira in some way since we all went through the COVID lockdown, and Tanner and I realized that quarantine was subconsciously the inspiration for Mira’s circumstances. (Yay!) And, although we didn’t go with it, he also suggested that we try a revision where Mira destroys the camera at the end. We actually drafted an epilogue scene for after when the film ends now, where Mira destroys the camera. Ultimately, we decided it was maybe too depressing, and the temporary dialogue in it felt unsalvageable to me...
One week after the in-class critique, our final draft and lookbook was due. Tanner came over to my apartment for the first time to make the lookbook. We assembled inspiration photos, character facts and our visual approach for around 40% of the hangout. The other 60% were spent eating pizza and trying to figure out a title for the film... We were between a couple dozen at one point. (With some more serious than others)
A couple days later, the final draft of our script was due. We stayed at the library from 2PM to 9PM finishing it. We also completed the shot list and put out the casting call that night. This also meant that we had to have our shoot day cemented...?! We knew that we wouldn’t be able to edit over Thanksgiving break, so we decided on two weeks before it. (Nov. 15th & 16th)
Me & Tanner at the library finishing up the script the night before...
Speaking of the final draft... if YOU (the reader at home) want to get your hands on our script and lookbook, it’s available here in my shop. Think of it like giving me a tip, except you get to read a PDF for free instead. ($1)
ACTUAL PRE-PRODUCTION
My biggest mistake with planning this film was taking too long creating and posting the crew & casting call. I knew that I wanted it to be posted ONLY when we were absolutely confident in both our script and our shoot days, but I also wanted the post itself to look pretty. The week I was originally planning on posting the crew / casting call happened to be Halloweekend and... for some strange reason I wasn’t sober or conscious enough then to create the post. (weird.) It ended up being posted on November 6th, leaving us around nine days to assemble a cast & crew. (Not enough time, especially at this time of the semester...) Most of my peers were already committed to other sets that weekend, and senior thesis films were building their huge crews at the same time.
Okay, so I don’t really wanna sugarcoat and pretend like I was feeling amazingly confident at every stage of this film’s production. Well, actually, maybe Tanner was... but I was really worried that we weren’t gonna be able build a crew in time. After I posted the crew call, there was a handful of people that reached out to me initially, but most of them ran into scheduling conflicts or had to back out as our shoot day drew closer.
We discovered that mid-November was a terrible time to schedule a film, especially this short-notice. Not only was this part of the semester the most stressful assignment-wise, but EVERYONE AND THEIR MOMMAS was booked for other sets or personal projects. We absolutely should have put that shit out in October. 😭
From what I’ve seen, the way these sets kind of always play out is near the end there’s a couple friends & stragglers that fill out the rest of your pending positions. We were really lucky to find the people we did in the days leading up to my set! Many of them were brought on board for one position, but ended up fulfilling multiple roles on-set. Which isn’t uncommon, but also isn't good! We should each only need to wear one hat instead of multiple at once! My big ass head hurts from how many hats we were forced to wear! I’m lucky they didn’t sue me for neck injuries!!!
We did need certain roles to be fulfilled that ultimately ended up empty, though. A producer would’ve aided the film to secure a proper location rather than having to dress my living room, and a designated set decorator would’ve helped dress the space a little better. (Cobwebs, wooden boards on the window, etc.) There’s definitely an alternate universe where we shot this in an actual bomb shelter. Which would’ve been nice, since our upstairs neighbors like to tap-dance.
CASTING
Casting was a completely different experience. Tanner knew how to put out a casting call announcement through our university’s email, (Meaning that our casting call was sent to EVERY acting/theatre major.) We had a surprising amount of actresses send in headshots, resumes, and self-tapes. We’re really grateful for just how many people reached out, and I’ve never felt so overwhelmed by talent... But, the actresses we chose were the ones who we saw playing Mira and Scavenger the best! We sat together and watched each one, and with Cadence and Jasmine, we both kinda had a gut feeling after their respective audition-tapes. We reached out to let them know they were casted, and scheduled a rehearsal for the day before shooting.
The only photo I took during our rehearsal day, because I didn't want to look like a weirdo freak taking photos of people I had just met. (I actually just forgot)
REHEARSAL
So, one of the biggest concerns leading up to our shoot was fully knowing that we had a fight scene at the end of our script. Although written to be slightly off-screen, we still wanted to show the start of the fight and end with Mira swinging the shovel at Scavenger’s head. After a discussion with our professor, he insisted that (in order for him to sleep at night,) we NEEDED a stunt coordinator on set to block and ensure our actresses safety. We had multiple stunt coordinators with scheduling issues, but we can’t really blame anyone for that. It was getting to be extremely late notice, and we were doing nothing but burning time at that point. A coordinator with an unpredictable schedule wasn’t ideal when their job is ensuring talent safety, so I don’t blame anyone we reached out to for cancelling or anything. By our rehearsal, we had reached out to five stunt coordinators with no luck. So, we decided to cut the on-screen fight and try to find another solution that still had the same emotional weight. That decision was made in the final days leading up to the rehearsal...
Our actresses arrived at a rented studio space the Friday evening before our shoot day. Once we broke the ice, we started diving into character motivation and cleared up any other questions they had. After, we ran through each scene one by one, asking them to mime their props and imagine the set around them. The only physical thing they had to mess with was the radio, the camcorder, and a plastic bloody shovel. We gave them some notes, and directed several different ways each scene could go. After three hours of running through everything, we called it and slept extra early that night for our shoot day bright and early the next morning.
TO BE CONTINUED...
You may have noticed this blog post is starting to run on long as hell. Because of that, I’ve decided to cut it in half and come back later with a second post continuing where we’re leaving off now. I really encourage you to watch YOU & MIRA if you haven’t already, because the next blog post will cover the two shoot days and spoil everything much more than this one already has !!
Thank you for reading this GIGOEWORLD broadcast, and have a happy holiday and a happy new year as well... if you want. Visit here for links related to YOU & MIRA, and check out the GIGOESTUDIOS instagram for news and cool pictures.
A CONNECTION.
LE FUMOIR BTS & CONCEPT ART
10.21.2025
Happy Tuesday. This week, I've got some additional behind the scene content to share regarding LE FUMOIR.
We shot LE FUMOIR in one night over the course of a couple hours. Lucky for you, I got my girlfriend to take some behind the scenes videos and photos of the process. Below are a couple of those BTS photos from set... I'll comment every once and a while.
BEFORE DA SHOOT...
I feel like for every set I've been on, the process of setting up usually takes longer than the director thinks it will. LE FUMOIR was no exception, but it wasn't anything crazy. These are all photos from before we began shooting, with my amazing crew building up the light, sound, and camera equipment as the sun set.
Here's a picture of me and Bob starting to run our lines to make sure we were completely memorized. Something I wanted to guarantee was that Bob was going to be consistent with his character's voice.
Something you can see in the bottom left of this image is me, awkwardly opening the cigarette box... For this short, we used prop cigarettes filled with minty herbal shit. Something I read in the reviews online was that they had an awful taste, but looked great on camera. I can... attest to both, personally. Something I didn't expect was that Bob and my DP Cedrik actually loved the taste of them.
SHOOTING BEGINS
Before shooting could begin, we had to figure out an angle that we could place the lights where I'd be able to just duplicate the animation layer and put it directly behind the FISH. (Rather than drawing every frame individually.)
When we began shooting the very first take, I remember realizing that both of our shadows were doubled and were overlapping...
I vividly flashed forward in time to myself in the editing process beating my past self up... So, to avoid any future beatings, I reluctantly said CUT!!! and asked my gaffer to adjust the lights one last time...
We moved on to our individual close-ups, and before I knew it we had wrapped. We didn't want to keep our crew too long, so at some point me and my Assistant Director Nat decided to call it for the night.
We had the iconic and infamous filmmaking moment where I said "That's a wrap!" and we all cheered and clapped. Following that, we put the light and sound equipment away as Bob started eating dinner in his car. Before my crew left, though, my girlfriend and I had a gift for them all...?!
She carved a linoleum print based on a drawing I made two weeks prior. I love how they came out and I hope my crew cherishes them... Due to the nature of printmaking, they're all slightly different based on how the ink was applied and certain characteristics of the paper. More than anything, I wanted the cast and crew to walk away from the set with something to remember it by and I think we accomplished that.
CONCEPT ART
Reflecting on this stuff is really funny now, because I've drawn this FISH like thousands of times since through the animation process. But, he first took shape on these sketchbook pages...
I debated whether the mayor cutaway gag was gonna be human or another animated character, and played with the idea of a SHARK guy. You can see that unused character here, as well as the concept for the funeral shot.
Here's a page full of different FISH expressions. I was still figuring out his head-shape, so alot of these are really rough. Still, though, it's really fun to see him at such a prepubescent stage of development.
This is the loose storyboard me and Cedrik followed on set. I was still figuring out the exact way the VFX was going to work, but it was actually a really handy visual to show my crew to explain the madness that was going to happen in post-production.
Even though it's not the traditional storyboard format, it lent a hand in influencing us on-set. We did push back the close-ups a significant amount, and decided not to tilt the camera 45 degrees. Looking back, that type of shot would probably look better if this was a fully animated cartoon.
I think that's about it as far as concept art goes... Here are some recent doodles of FISH that I've done over the past week or so. His design is really addicting to me, but maybe that's just because I spent so long drawing him. Who knows...
POSTERS
So, I love promoting my work. Especially in the weeks after its release if I don't think it's been blessed by the YouTube algorithm, (it only surpassed a fifty views a couple days ago.)
I decided to design and print a couple full color posters to promote not only the short, but the merchandise too.
If you go to college with me, you might see them if you walk around town... Can you find them all?
OK BYE
Alright, that's about everything I wanted to touch on as far as BTS and Concept Art goes. Believe it or not, LE FUMOIR actually did really well on TikTok and it got a lot of really nice comments. One of my favorites was someone asking "smoke out da gills?!" to which someone else responded "hehe, talk about smoked fish...!" which I thought was really sweet. Thank you to anyone who reached out / shared this short.
And, thank you if you came up to me in person to compliment me after watching. Sorry if I was a little awkward, but it's probably fine.
I'll see you next time, when I figure out what to post about next. Maybe some stuff I've been drawing in my sketchbook or I'll talk about some music I've been making. I'll figure it out.
(This was the first blog post to be dual-posted on both GIGOEWORLD and the @gigoestudios Instagram... let me know if you love or hate that.)
As always, remember to hit that bell.
LE FUMOIR
10.07.2025
Welcome... to GIGOEWORLD!!! I'm GIGOE! Seems like you've drifted onto my planet... or crash landed, or found some way onto my exosphere... Either way, I welcome you to where I'll be posting about my art, music, & film projects for the next little while.
You're welcome to stay as long as you want, but just don't get too clingy. I'm not great with roommates, so you can find shelter under a rock or in a cave somewhere.
LE FUMOIR
With formal introductions out of the way...
My film LE FUMOIR is OUT NOW!!! It was just screened for the first time at my friend's Film Friend Screening presented by ROMNKIK tonight, October 7th. Huge thanks to everyone who made this project possible... I'm very grateful. You can watch now on the GIGOE STUDIOS YouTube channel:
Along with the film's release, I've also relaunched this website today... with new UI and all sorts of changes!!! Can you spot them all? (Probably not)
LE FUMOIR CLOTHING?
ON TOP OF ALL THAT, I've also prepared some items you can buy and put on your body or wall...
Immerse your closet in the world of LE FUMOIR, with the commemorative SINGLES collection. Within, several shirts of varying price -- donning the short's LOGO, slightly homoerotically posed CHARACTERS, and a STILL from the film itself. Additionally, we've got some stickers and a poster, too. If ya nasty.
Click here to check it out :)
INSPIRATION
Inspiration is a silly thing bro. Anything can inspire the next Mozart or Van Gogh to make something great. You might find something inspiring in the way an old man hums to himself or the way his little dog jumps up and down. On the other hand, I feel more like a bum on the street making drawings in the mud with a stick than a Modern Day Mozart... If you've read this far, I'm gonna assume you've watched my film and I can share spoilers now. SPOILERS BELOW!!!
You might be asking yourself: "Man, I wonder why this guy decided to make a film with a talking fish in it that shit was weird.🙄"
And to that, I honestly agree with you. But I would feel like the biggest scam artist in GIGOEWORLD if I didn't mention some of my inspiration...
Firstly, last semester (Spring 2025) my Editing professor showed me a film called Birds by Katherine Propper. It's a short film full of authentic, fly-on-the-wall style filmmaking which I fell in love with.
Immediately after my Editing class, I went to a quiet place, bought a brownie, and started to write a fly-on-the-wall script of my own. I wanted a scene observing two people in an awkward conversation, where one of them wants the other to open up more than they're willing to.
Somehow, within the writing process, it came about that one of them would be a talking, animated cartoon fish. Immediately, I had Bob Beathard in mind. He has this great deep voice that I knew would be perfect for the character, and I knew he had been interested in voice acting (even if this approach was a little strange.)
Katherine Propper went on to direct a feature-film called Lost Soulz, with a similar premise to Birds, where the characters in the film are based extremely closely on real people. Following SoundCloud rappers touring America trying to make it big, each actor plays caricatures of themselves. To be frank, me and my girlfriend got about 2/3rds of the way through before remembering we had some homework to do, so I actually haven't seen the ending yet. BUT that first two-thirds was very good and I loved it. Now that LE FUMOIR is out, I should probably get around to finishing it...
MUSIC & SOUND DESIGN
For this film, I wanted to depict an off-screen environment which the audience could fill the blanks with in their head.
Just perfectly off-screen, a bustling ___ full of people ___ing before an important ___ event... (You have to fill-in-the-blanks.)
The only thing that's given to you is the fact that it takes place outside a Restaurant and Art Gallery, though easy to miss if you don't catch it in the beginning.
After much careful thought of what a fancy art gallery would sound like, I settled on kitchen sounds, light murmured talking, and two jazz tracks I produced. And since they're outside, I also added some car sounds panned to the right. I'm hoping to get the two songs I made for this short on Spotify soon, but it might take a while before it does. SORRY!
For now, I can tell you the names of the two tracks:
01. ANGELFISH
02. MAYBE IN A VAN
ANIMATION
Obviously, you can't just press a button and have a cartoon fish in your short film. (Unless you want it to look like shit)
This film was actually my submission for the Film Program at TXST, so I only had about a month of post-production after filming before it was due. Luckily, I had been doodling the little fish guy for a couple weeks at this point, training me to be able to draw him quickly and efficiently. Noticeably, he kind of changes slightly from the beginning to the end. (That's what a month of drawing the same guy hundreds of times does to a character.)
Something I wanted to achieve with this film was intractability you just can't get in a recording booth. The last thing I wanted to do was have one character's lines recorded on-set, and the other's done a week later in a different room. There's certain characteristics to recording in different rooms that just don't feel right. For instance, the sound quality of different microphones, or the space of the room... An alleyway outside has a different spatial quality than a soundproof recording booth.
So, I decided early on that we'd film the short with Bob to the right of me, and record clean plates to cover him up in post. (Thank you to my crew for trusting the process.)
For about 4 weeks, I woke up at 8am, made a shitty instant coffee on my stove, then sluggishly made my way to my computer. I tried to complete one shot every 2-3 days. Certain days, I'd focus on animating the head, and other days I'd focus on the body. And, for the days where I didn't want to do anything... I went on long walks and animated in my head.
I remember being extremely discouraged the day after a certain event and not wanting to work at all... only to go on a walk and be met with hazardous winds and heavy rainfall... as well as a thunderstorm warning. Part of the reason I went on the walk was because we were out of milk, so I ran and yelled my way to the gas station and got some. Weirdly, I felt better after that??? So, I stuck with it, and I'm glad I didn't give up! :)
The hardest shot was definitely the long ass continuous take about half-way through. Below is an incredibly low quality gif of what I'm talking about...
Once I got into the flow of things, the days started blending together and before I knew it the entire short was animated...!? The only thing left was compositing the animation over the footage in After Effects which wasn't too bad. The most technical thing about the process was his shadow, which I did by tinting the wide-shot layer black and blurring it a little.
UNTIL NEXT TIME...
Wrapping up my first post here in GIGOEWORLD, I'd like to tease a couple things coming up...
It's very likely that my next blog post will show off some more behind-the-scenes photos and videos taken on the day of LE FUMOIR's filming... Maybe a look at some concept art as well? Yes... maybe...
Also, over the summer I produced a dozen or so tracks that were planned to come out in late August or early September. Obviously, that didn't happen, and this website stayed hidden and everything I made for it is currently unreleased. I'm doing everything I can to release it either late October or early November. Wish me luck bro... Some legal hurdles to jump first... Music Distribution is difficult...
Either way, you're gonna wanna stay up to date with my socials because I've got some cool shit on the way...
IG: @gigoestudios
YT: gigoe studios
And make sure to hit that bell...?